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COMMANDER · DECK

Lane's VT

Bracket 4 · Optimized
2020-04-03
DECK $
$653.37
MYTHIC
4
RARE
45
UNCOMMON
28
COMMON
23
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

29 cards

Enchantment

13 cards

Artifact

6 cards

Sorcery

5 cards

Instant

8 cards

Land

29 cards
MONEY CARDS·47 CARDS·$507.56
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Planeswalker

1 cards

Creature

9 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

4 cards

Instant

4 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Pemmin's Aura + Krosan Restorer: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Krosan Restorer: early arguably two-card combo, with no mana to spend
  • Pemmin's Aura + Argothian Elder: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
00711121831246586+
COLOR
U: 41 pipsB: 9 pipsR: 12 pipsG: 18 pipsC: 140 pips
TYPES
Land36
Nonbasic25
Basic11
Forest5
Island5
Mountain5
Swamp2
Creature31
Human13
Wizard12
Shaman4
Druid3
Elf3
Merfolk3
Scout2
Berserker1
Cleric1
Devil1
Elemental1
Faerie1
Fish1
Goblin1
Horse1
Incarnation1
Lizard1
Mutant1
Ranger1
Snake1
Sorcerer1
Spirit1
Zombie1
Party13
Enchantment14
Aura9
Fish1
Horse1
Instant8
Artifact6
Equipment2
Sorcery5
Planeswalker1
Vivien1
Legends8
Historic13
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Infinite green manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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