COMMANDER · DECK
Thassa artifact combo control
Bracket 4 · Optimized2020-06-03
DECK $
$328.88
MYTHIC
7
RARE
24
UNCOMMON
27
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
2 cardsArtifact
16 cardsSorcery
7 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·43 CARDS·$249.17
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Planeswalker
2 cardsCreature
10 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
4 cardsInstant
12 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp: infinite extra turns
- Conjurer's Closet + Archaeomancer + Time Warp: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 8
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Archaeomancer + Crystal Shard + Time Warp — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic5
Basic28
Island29
Creature24
Wizard17
Human12
Faerie3
Illusion2
Merfolk2
Drake1
Fish1
God1
Golem1
Rogue1
Spirit1
Outlaws1
Party18
Artifact18
Golem1
Wizard1
Instant15
Sorcery7
Enchantment3
Aura1
God1
Planeswalker3
Jace1
Narset1
Tezzeret1
Legends7
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control