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COMMANDER · DECK

Sheoldred cEDH Death Deck

Bracket 4 · Optimized
@Callarious · 2025-03-20
111 CARDS (LIMIT 100)
DECK $
$2,083.96
MYTHIC
16
RARE
43
UNCOMMON
17
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN110 CARDS

Creature

13 cards

Enchantment

8 cards

Artifact

17 cards

Sorcery

25 cards

Instant

11 cards

Land

17 cards
MONEY CARDS·75 CARDS·$1,657.50
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Creature

11 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

18 cards

Instant

11 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
CURVE
201611821931044556+
COLOR
B: 94 pipsC: 108 pips
TYPES
Land36
Nonbasic16
Basic20
Swamp20
Saga1
Urza's1
Sorcery25
Artifact18
Equipment3
Horror1
Phyrexian1
Creature14
Phyrexian4
Horror3
Vampire3
Cleric2
Demon2
Assassin1
Bat1
Dauthi1
Knight1
Minion1
Nightmare1
Praetor1
Rogue1
Spirit1
Thrull1
Zombie1
Outlaws2
Party3
Instant12
Enchantment9
Aura1
Saga1
Urza's1
Legends10
Historic27
LAND PROBABILITY
36 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.7%
TURN 548.4%
TURN 671.0%
TURN 785.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
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