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COMMANDER · DECK

Senior Negativite

Bracket 4 · Optimized
@Weasel Spandex · 2026-09-08
Mister Negative
DECK $
$1,803.23
MYTHIC
20
RARE
39
UNCOMMON
17
COMMON
24
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

21 cards

Enchantment

13 cards

Artifact

17 cards

Sorcery

4 cards

Instant

11 cards

Land

19 cards
MONEY CARDS·64 CARDS·$1,431.73
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Creature

15 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

4 cards

Instant

7 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
001311621431047566+
COLOR
W: 29 pipsB: 43 pipsC: 130 pips
TYPES
Land33
Nonbasic17
Basic16
Plains10
Swamp10
Creature22
Human9
Cleric4
Vampire3
Angel2
Noble2
Wizard2
Ally1
Demon1
Dog1
Elemental1
Glimmer1
Halfling1
Horror1
Knight1
Minion1
Monk1
Phyrexian1
Plant1
Rebel1
Rogue1
Snake1
Villain1
Wall1
Zombie1
Outlaws1
Party7
Artifact18
Angel1
Infinity1
Stone1
Enchantment14
Faerie1
Glimmer1
Snake1
Instant11
Lesson1
Sorcery4
Legends15
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite lifelossNear-infinite lifegain
Near-infinite lifelossNear-infinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
Color
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