COMMANDER · DECK
orzhov
Bracket 4 · Optimized2020-04-17
DECK $
$1,804.76
MYTHIC
11
RARE
55
UNCOMMON
18
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
10 cardsEnchantment
24 cardsArtifact
11 cardsSorcery
7 cardsInstant
8 cardsLand
29 cardsMONEY CARDS·67 CARDS·$1,431.25
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Planeswalker
4 cardsCreature
8 cardsEnchantment
22 cardsArtifact
7 cardsSorcery
4 cardsInstant
5 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic27
Basic8
Plains6
Swamp6
Desert2
Enchantment25
Faerie1
God1
Artifact13
Construct1
Equipment1
Golem1
Creature11
Human4
Cleric3
Advisor1
Beast1
Cat1
Construct1
Druid1
God1
Golem1
Monk1
Nomad1
Rhino1
Spirit1
Vampire1
Party3
Instant8
Sorcery7
Planeswalker4
Elspeth2
Sorin2
Legends10
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Win the game