MetaMox
COMMANDER · DECK

Eternally Enchanted

Bracket 3 · Upgraded
@ObviousError · 2025-06-05
Zur, Eternal Schemer
DECK $
$1,052.43
MYTHIC
14
RARE
79
UNCOMMON
46
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

21 cards

Artifact

11 cards

Sorcery

4 cards

Instant

13 cards

Land

25 cards
MAYBE67 CARDS

Creature

20 cards

Enchantment

28 cards
NAMECOSTPRICE

Artifact

1 cards

Sorcery

5 cards

Instant

11 cards

Battle

1 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·98 CARDS·$819.88
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Creature

21 cards

Enchantment

29 cards
NAMECOSTPRICE

Artifact

4 cards

Sorcery

6 cards

Instant

18 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Opalescence + Out of Time: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
00141252173843506+
COLOR
W: 38 pipsU: 21 pipsB: 19 pipsC: 86 pips
TYPES
Enchantment34
Glimmer3
Horror2
Adventure1
Avatar1
Cat1
Class1
Demigod1
Dog1
God1
Human1
Nightmare1
Nymph1
Phyrexian1
Sheep1
Snake1
Soldier1
Zombie1
Land32
Nonbasic24
Basic8
Plains7
Island5
Swamp5
Desert1
Human1
Planet1
Rogue1
Shapeshifter1
Warlock1
Creature21
Human7
Cleric3
Glimmer3
Horror2
Wizard2
Advisor1
Avatar1
Cat1
Demigod1
Dog1
Fox1
God1
Nightmare1
Nymph1
Phyrexian1
Rogue1
Scout1
Shapeshifter1
Sheep1
Snake1
Soldier1
Spirit1
Warlock1
Zombie1
Outlaws2
Party6
Instant16
Adventure1
Artifact11
Equipment1
Sorcery5
Advisor1
Fox1
Legends9
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Bracket 3 · locks the tablePermanently phase out all creatures and non-Aura enchantments on the battlefieldLock
Infinite ETBInfinite LTB
Group
Color
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