MetaMox
COMMANDER · DECK

Naya Abilities

Bracket 3 · Upgraded
2020-04-08
101 CARDS (LIMIT 100)
DECK $
$614.28
MYTHIC
16
RARE
28
UNCOMMON
6
COMMON
51
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
COMPANION1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

1 cards
NAMECOSTPRICE

Artifact

6 cards

Sorcery

7 cards

Instant

6 cards

Land

2 cards
MONEY CARDS·43 CARDS·$479.71
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Creature

24 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

6 cards

Sorcery

6 cards

Instant

5 cards

Land

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Staff of Domination + Bloom Tender: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
  • Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00121721435425226+
COLOR
W: 10 pipsR: 14 pipsG: 58 pipsC: 145 pips
TYPES
Creature44
Elf11
Druid9
Dinosaur5
God4
Beast3
Human3
Scout3
Angel2
Ape2
Dragon2
Elder2
Phyrexian2
Saga2
Treefolk2
Armadillo1
Bard1
Bird1
Boar1
Citizen1
Dog1
Eldrazi1
Elemental1
Elephant1
Fox1
Giant1
Halfling1
Hydra1
Mole1
Monk1
Praetor1
Shaman1
Snake1
Spirit1
Turtle1
Warlock1
Warrior1
Outlaws1
Party1
Land37
Nonbasic1
Basic36
Forest36
Artifact8
Equipment2
Angel1
Dragon1
Sorcery7
Arcane1
Enchantment6
God2
Saga2
Bard1
Dog1
Human1
Phyrexian1
Praetor1
Warrior1
Instant6
Legends19
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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