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COMMANDER · DECK

Uro Chain cEDH

Bracket 4 · Optimized
@Hemgi · 2025-04-14
DECK $
$732.58
MYTHIC
7
RARE
38
UNCOMMON
36
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

9 cards

Instant

17 cards

Land

22 cards
MONEY CARDS·66 CARDS·$576.24
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Planeswalker

1 cards

Creature

25 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

5 cards

Sorcery

6 cards

Instant

13 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
  • Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
  • Food Chain + Misthollow Griffin: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
30181202173542526+
COLOR
U: 42 pipsG: 31 pipsC: 73 pips
TYPES
Land32
Nonbasic22
Basic10
Forest6
Island6
Druid1
Elf1
Weird1
Creature29
Elf4
Spirit4
Wizard4
Druid3
Human3
Beast2
Horror2
Merfolk2
Phyrexian2
Avatar1
Bird1
Citizen1
Construct1
Elder1
Eldrazi1
Giant1
Griffin1
Halfling1
Illusion1
Kraken1
Otter1
Scout1
Shaman1
Shapeshifter1
Snake1
Spider1
Toy1
Treefolk1
Turtle1
Weird1
Party4
Instant18
Trap1
Artifact11
Construct1
Equipment1
Phyrexian1
Shapeshifter1
Spider1
Toy1
Sorcery11
Avatar1
Enchantment6
Aura2
Turtle1
Planeswalker2
Jace1
Narset1
Legends7
Historic17
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Infinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite colored mana that can only be spent to cast legendary spells
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Group
Color
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