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COMMANDER · DECK

Oloro (Copy)

Bracket 4 · Optimized
@Soostrator · 2026-10-04
Oloro, Ageless Ascetic
DECK $
$628.58
MYTHIC
14
RARE
37
UNCOMMON
22
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

10 cards

Enchantment

16 cards

Artifact

13 cards

Sorcery

10 cards

Instant

17 cards

Land

14 cards
MONEY CARDS·54 CARDS·$490.46
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Planeswalker

3 cards

Creature

8 cards

Enchantment

15 cards

Artifact

8 cards

Sorcery

5 cards

Instant

11 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
0091102193104125106+
COLOR
W: 41.5 pipsU: 25 pipsB: 37.5 pipsC: 146 pips
TYPES
Land29
Nonbasic11
Basic18
Island7
Swamp7
Plains6
Instant17
Enchantment16
Artifact15
Book1
Construct1
Equipment1
Creature11
Avatar2
Cat2
Monk2
Soldier2
Spirit2
Advisor1
Beast1
Cleric1
Construct1
Giant1
Horse1
Human1
Rhino1
Vampire1
Party1
Sorcery10
Planeswalker4
Liliana1
Narset1
Sorin1
Teferi1
Legends11
Historic24
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Group
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