MetaMox
COMMANDER · DECK

Life gain?

Bracket 4 · Optimized
@TJ Blue · 2025-04-07
Heliod, Sun-Crowned
113 CARDS (LIMIT 100)
DECK $
$487.79
MYTHIC
7
RARE
35
UNCOMMON
27
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN112 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

15 cards

Sorcery

8 cards

Instant

10 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • Famished Paladin + Wolfhunter's Quiver: early arguably two-card combo, with no mana to spend
  • and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
2017117211310455106+
COLOR
W: 68 pipsC: 147 pips
TYPES
Land40
Basic40
Plains40
Creature31
Cleric11
Human10
Soldier4
Construct3
Vampire3
Angel2
Cat2
Knight2
Demigod1
Dinosaur1
Elemental1
God1
Golem1
Halfling1
Incarnation1
Kithkin1
Myr1
Nomad1
Peasant1
Phyrexian1
Spellshaper1
Spirit1
Warrior1
Party12
Artifact22
Equipment5
Construct3
Golem1
Human1
Myr1
Soldier1
Spellshaper1
Enchantment12
Aura2
Class1
Demigod1
God1
Human1
Soldier1
Instant10
Sorcery8
Legends8
Historic27
LAND PROBABILITY
40 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.0%
TURN 664.5%
TURN 780.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggersInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegain triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite storm count
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegain triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite storm count
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on most creatures you control
Infinite death triggersInfinite ETBInfinite LTB
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on most creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawNear-infinite ETBInfinite draw triggersNear-infinite colored manaNear-infinite creature tokensNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
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