COMMANDER · DECK
Jodah (Yeeeet)
Bracket 4 · Optimized2020-07-08
135 CARDS (LIMIT 100)
DECK $
$794.09
MYTHIC
23
RARE
64
UNCOMMON
13
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN134 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
11 cardsArtifact
15 cardsSorcery
31 cardsInstant
3 cardsLand
51 cardsMONEY CARDS·68 CARDS·$617.44
Sign in to save your threshold.
Planeswalker
2 cardsCreature
15 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
11 cardsInstant
2 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Composite Golem + Nim Deathmantle: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Old Gnawbone + Revel in Riches: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Composite Golem + Nim Deathmantle — Bracket 4, early two-card combo, with no mana to spend
- Old Gnawbone + Revel in Riches — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land51
Nonbasic39
Basic12
Island13
Forest11
Gate10
Mountain9
Plains9
Swamp8
Sorcery31
Arcane1
Creature21
Eldrazi6
Elemental3
Dinosaur2
Elder2
Wizard2
Angel1
Avatar1
Demon1
Dragon1
Druid1
Elk1
Golem1
Gorgon1
Human1
Merfolk1
Shapeshifter1
Spirit1
Wurm1
Changeling1
Party2
Artifact16
Equipment1
Golem1
Enchantment12
Elemental1
Instant3
Planeswalker3
Bolas1
Teferi1
Legends20
Historic34
LAND PROBABILITY
51 LANDS · 134 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.2%
TURN 659.1%
TURN 775.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Win the game
Win the game at the beginning of your next upkeep