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COMMANDER · DECK

Indoraptor

Bracket 4 · Optimized
@buornos · 2026-10-03
DECK $
$416.07
MYTHIC
9
RARE
33
UNCOMMON
23
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

15 cards

Instant

4 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Indoraptor, the Perfect Hybrid: early two-card combo, with no mana to spend
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0091172163948556+
COLOR
B: 7 pipsR: 40 pipsG: 31 pipsC: 135 pips
TYPES
Land35
Nonbasic12
Basic23
Mountain14
Forest9
Swamp6
Creature22
Dinosaur8
Dragon2
Druid2
Elf2
Goblin2
Horror2
Human2
Shaman2
Warrior2
Bird1
Boar1
Chimera1
Cleric1
Elder1
Eldrazi1
Minotaur1
Mutant1
Ogre1
Phyrexian1
Scout1
Zombie1
Party2
Sorcery15
Arcane1
Artifact12
Equipment6
Enchantment11
Aura2
Instant4
Planeswalker1
Chandra1
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite death triggersInfinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Group
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