MetaMox
COMMANDER · DECK

ZUR DECK IS NO MORE

Bracket 3 · Upgraded
2020-04-28
Zur the Enchanter
ILLEGAL: 1 CARD
DECK $
$366.28
MYTHIC
8
RARE
35
UNCOMMON
24
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

16 cards

Enchantment

19 cards

Artifact

14 cards

Sorcery

5 cards

Instant

5 cards

Land

15 cards
MONEY CARDS·47 CARDS·$280.67
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Planeswalker

3 cards

Creature

9 cards

Enchantment

14 cards

Artifact

10 cards

Sorcery

5 cards

Instant

3 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • Maddening Cacophony + Fraying Sanity: two-card combo, for six mana or less
  • Bruvac the Grandiloquent + Maddening Cacophony: two-card combo, for six mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0041182243646546+
COLOR
W: 9 pipsU: 48.5 pipsB: 15.5 pipsC: 113 pips
TYPES
Land37
Nonbasic12
Basic25
Island10
Swamp9
Plains6
Enchantment21
Aura4
Curse1
Horror1
Creature17
Human4
Wizard4
Horror3
Advisor1
Construct1
Crab1
Eldrazi1
Faerie1
Giant1
Homunculus1
Illusion1
Nightmare1
Phyrexian1
Rogue1
Sphinx1
Zombie1
Outlaws1
Party5
Artifact15
Equipment2
Construct1
Sorcery6
Nightmare1
Instant5
Trap1
Planeswalker3
Ashiok2
Jace1
Legends10
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Group
Color
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