COMMANDER · DECK
Blim, Trading card
Bracket 3 · Upgraded@Fireborn2018 · 2025-04-09
DECK $
$631.35
MYTHIC
8
RARE
42
UNCOMMON
32
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
8 cardsInstant
9 cardsLand
27 cardsMONEY CARDS·45 CARDS·$490.79
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Creature
11 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
2 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Demonic Pact + Blim, Comedic Genius: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Demonic Pact + Blim, Comedic Genius — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 31 cards not in the pool
BANNED · 3
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Swamp12
Mountain10
Desert1
Creature22
Demon5
Human4
Phyrexian3
Warrior3
Berserker2
Minion2
Astartes1
Azra1
Bard1
Beast1
Cleric1
Elemental1
Equipment1
Giant1
Goblin1
Hero1
Imp1
Lizard1
Mercenary1
Mutant1
Nightmare1
Pirate1
Rogue1
Skeleton1
Outlaws3
Party5
Artifact16
Equipment4
Elemental1
Lizard1
Enchantment11
Aura1
Curse1
Demon1
Instant10
Sorcery8
Legends8
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget opponent loses the game at the beginning of their next upkeep
Target opponent loses the game at the beginning of their next upkeep
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