COMMANDER · DECK
U/W Yorion
Bracket 3 · Upgraded2020-04-10
109 CARDS (LIMIT 100)
DECK $
$488.50
MYTHIC
6
RARE
28
UNCOMMON
27
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN108 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
8 cardsInstant
12 cardsLand
11 cardsMONEY CARDS·41 CARDS·$366.89
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Creature
12 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
7 cardsInstant
9 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Azor, the Lawbringer + Sakashima the Impostor — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Island15
Plains15
Creature32
Human10
Wizard7
Angel3
Elemental3
Rogue3
Spirit3
Faerie2
God2
Artificer1
Beast1
Bird1
Cat1
Drake1
Elk1
Giant1
Golem1
Illusion1
Noble1
Rhino1
Serpent1
Soldier1
Sphinx1
Wall1
Outlaws3
Party10
Artifact16
Food1
Golem1
Instant12
Enchantment9
God2
Aura1
Sorcery8
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.2%
TURN 549.1%
TURN 671.7%
TURN 785.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite LTBInfinite ETB
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count