COMMANDER · DECK
Kinnan B3
Bracket 4 · Optimized@vveirdvishes · 2025-02-07
DECK $
$324.62
MYTHIC
5
RARE
32
UNCOMMON
38
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
4 cardsInstant
22 cardsLand
17 cardsMONEY CARDS·50 CARDS·$246.06
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Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
1 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Birds of Paradise + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature32
Druid8
Elf8
Beast3
Human3
Wizard3
Elemental2
Faerie2
Horror2
Shapeshifter2
Bird1
Boar1
Cat1
Djinn1
Drone1
Eldrazi1
Elephant1
Elk1
Glimmer1
Golem1
Illusion1
Incarnation1
Kraken1
Mutant1
Phyrexian1
Shaman1
Spirit1
Turtle1
Weird1
Party3
Land27
Nonbasic17
Basic10
Forest6
Island6
Druid1
Elf1
Weird1
Instant22
Artifact14
Equipment1
Golem1
Enchantment8
Aura2
Boar1
Elemental1
Elk1
Glimmer1
Turtle1
Sorcery6
Planeswalker1
Jace1
Legends2
Historic16
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control