COMMANDER · DECK
liesa pain'n'gain
Bracket 3 · Upgraded2020-06-12
122 CARDS (LIMIT 100)
DECK $
$846.35
MYTHIC
15
RARE
77
UNCOMMON
28
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN121 CARDS
Creature
37 cardsEnchantment
17 cardsArtifact
16 cardsSorcery
6 cardsInstant
10 cardsLand
18 cardsMAYBE29 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
8 cardsArtifact
1 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·83 CARDS·$652.56
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Planeswalker
2 cardsCreature
29 cardsEnchantment
18 cardsArtifact
13 cardsSorcery
2 cardsInstant
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature38
Cleric14
Angel12
Human9
Vampire9
Phyrexian3
Ally2
Berserker2
Cat1
Demon1
Elemental1
Giant1
Horror1
Incarnation1
Knight1
Kor1
Minion1
Nightmare1
Noble1
Rebel1
Rogue1
Soldier1
Spirit1
Wall1
Warlock1
Warrior1
Wizard1
Outlaws2
Party17
Land35
Nonbasic16
Basic19
Swamp13
Plains10
Enchantment18
Human1
Soldier1
Artifact16
Equipment3
Book1
Instant10
Sorcery6
Legends9
Historic23
LAND PROBABILITY
35 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.7%
TURN 678.4%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain