MetaMox
COMMANDER · DECK

liesa pain'n'gain

Bracket 3 · Upgraded
2020-06-12
Liesa, Shroud of Dusk
122 CARDS (LIMIT 100)
DECK $
$846.35
MYTHIC
15
RARE
77
UNCOMMON
28
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN121 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

16 cards

Sorcery

6 cards

Instant

10 cards

Land

18 cards
MONEY CARDS·83 CARDS·$652.56
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Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

13 cards

Sorcery

2 cards

Instant

10 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00101132213154105176+
COLOR
W: 67 pipsB: 62 pipsC: 192 pips
TYPES
Creature38
Cleric14
Angel12
Human9
Vampire9
Phyrexian3
Ally2
Berserker2
Cat1
Demon1
Elemental1
Giant1
Horror1
Incarnation1
Knight1
Kor1
Minion1
Nightmare1
Noble1
Rebel1
Rogue1
Soldier1
Spirit1
Wall1
Warlock1
Warrior1
Wizard1
Outlaws2
Party17
Land35
Nonbasic16
Basic19
Swamp13
Plains10
Enchantment18
Human1
Soldier1
Artifact16
Equipment3
Book1
Instant10
Sorcery6
Legends9
Historic23
LAND PROBABILITY
35 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.7%
TURN 678.4%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Near-infinite lifelossNear-infinite card draw
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
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