MetaMox
COMMANDER · DECK

Esper Control

Bracket 4 · Optimized
@Bugo86 · 2025-04-29
Zur the Enchanter
DECK $
$1,011.60
MYTHIC
10
RARE
54
UNCOMMON
26
COMMON
9
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

5 cards

Creature

8 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

12 cards

Instant

28 cards

Land

26 cards
MONEY CARDS·62 CARDS·$795.66
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Planeswalker

4 cards

Creature

8 cards

Enchantment

8 cards

Artifact

3 cards

Sorcery

9 cards

Instant

21 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
30221202163742526+
COLOR
W: 33 pipsU: 42 pipsB: 9 pipsC: 77 pips
TYPES
Instant29
Land27
Nonbasic25
Basic2
Island4
Plains1
Swamp1
Sorcery12
Enchantment11
Aura1
Artifact10
Human1
Soldier1
Creature9
Wizard6
Human5
Otter2
Advisor1
Bird1
Cleric1
Merfolk1
Soldier1
Party7
Planeswalker5
Jace2
Teferi2
Narset1
Legends10
Historic20
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
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