COMMANDER · DECK
Void of Infinity
Bracket 4 · Optimized2020-07-10
DECK $
$405.07
MYTHIC
5
RARE
31
UNCOMMON
24
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
31 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
9 cardsInstant
12 cardsLand
11 cardsMONEY CARDS·38 CARDS·$308.15
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Planeswalker
2 cardsCreature
11 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
5 cardsInstant
9 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Cephalid Illusionist + Grafted Wargear: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Cephalid Illusionist + Grafted Wargear — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic9
Basic24
Island16
Swamp12
Creature32
Human9
Wizard9
Horror4
Merfolk3
Rogue3
Phyrexian2
Scarecrow2
Shapeshifter2
Adventure1
Artificer1
Avatar1
Carrier1
Eldrazi1
God1
Jellyfish1
Juggernaut1
Nightmare1
Noble1
Octopus1
Ooze1
Siren1
Sorcerer1
Spirit1
Vampire1
Vedalken1
Zombie1
Outlaws3
Party12
Artifact14
Equipment2
Scarecrow2
Horror1
Juggernaut1
Phyrexian1
Instant12
Sorcery10
Adventure1
Merfolk1
Wizard1
Enchantment4
God1
Horror1
Planeswalker2
Ashiok1
Jace1
Legends7
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control