COMMANDER · DECK
malcolm 2.0
@Hatthewmart
103 CARDS (LIMIT 100)
DECK $
$794.69
MYTHIC
20
RARE
40
UNCOMMON
29
COMMON
37
COMMAND2 CARDS
Creature
2 cardsMAIN101 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
17 cardsInstant
19 cardsLand
18 cardsSIDEBOARD4 CARDS
Sorcery
3 cardsInstant
1 cardsMAYBE19 CARDS
Creature
9 cardsEnchantment
6 cardsArtifact
1 cardsInstant
3 cardsMONEY CARDS·71 CARDS·$623.30
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Creature
13 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
17 cardsInstant
15 cardsLand
12 cardsCURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Island15
Mountain9
Saga1
Urza's1
Instant19
Creature18
Human8
Pirate6
Artificer3
Wizard3
Shark2
Bard1
Berserker1
Dragon1
Drake1
Dwarf1
Elemental1
Goblin1
Lizard1
Phyrexian1
Rogue1
Siren1
Spirit1
Warrior1
Outlaws7
Party5
Sorcery17
Artifact9
Equipment4
Artificer1
Drake1
Phyrexian1
Enchantment8
Aura3
Saga1
Urza's1
Legends12
Historic21
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawNear-infinite damage
Near-infinite damageInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite magecraft triggers
Infinite combat phases
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage