MetaMox
COMMANDER · DECK

Phenax, God of Deception

Bracket 4 · Optimized
2020-06-12
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$731.41
MYTHIC
14
RARE
54
UNCOMMON
32
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

10 cards

Instant

9 cards

Land

19 cards
MONEY CARDS·71 CARDS·$569.94
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Planeswalker

3 cards

Creature

17 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

12 cards

Instant

6 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
  • Mesmeric Orb + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0061152203449586+
COLOR
U: 57 pipsB: 32 pipsC: 123 pips
TYPES
Land37
Nonbasic17
Basic20
Island12
Swamp12
Desert1
Creature25
Horror5
Human3
Vampire3
Wall3
Wizard3
Illusion2
Zombie2
Advisor1
Elemental1
Fish1
God1
Homunculus1
Kraken1
Leviathan1
Lhurgoyf1
Minion1
Shapeshifter1
Sphinx1
Squid1
Party3
Sorcery11
Artifact10
Equipment1
Instant9
Enchantment8
God1
Planeswalker2
Ashiok1
Jace1
Legends9
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite self-mill
Infinite mana permanents you control can produce
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite mill for target opponentNear-infinite mill
Group
Color
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