COMMANDER · DECK
Fullmill Alchemist High Command
Bracket 3 · Upgraded2016-03-06
DECK $
$229.31
MYTHIC
10
RARE
36
UNCOMMON
18
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
5 cardsInstant
5 cardsLand
12 cardsMONEY CARDS·23 CARDS·$164.05
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Planeswalker
1 cardsCreature
5 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize: two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Phenax, God of Deception + Freed from the Real + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Island17
Swamp9
Gate1
Creature30
Human7
Wizard6
Horror3
Rogue3
Zombie3
Dragon2
Eldrazi2
Avatar1
Bird1
Elemental1
Faerie1
God1
Gorgon1
Illusion1
Jellyfish1
Kraken1
Leviathan1
Noble1
Snake1
Sphinx1
Spirit1
Vampire1
Wall1
Outlaws3
Party9
Artifact16
Equipment4
Book1
Enchantment8
Aura1
God1
Horror1
Instant5
Trap1
Sorcery5
Planeswalker2
Jace1
Nixilis1
Legends10
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill