COMMANDER · DECK
Millman Cometh
Bracket 3 · Upgraded@sawalsh1
NO COMMANDER
DECK $
$759.29
MYTHIC
11
RARE
52
UNCOMMON
20
COMMON
20
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN100 CARDS
Creature
39 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
11 cardsInstant
3 cardsLand
24 cardsMAYBE3 CARDS
Creature
2 cardsInstant
1 cardMONEY CARDS·64 CARDS·$592.90
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Creature
28 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
9 cardsInstant
2 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Creature39
Mutant11
Elf6
Horror4
Human4
Shaman4
Advisor3
Druid3
Avatar2
Bird2
Crab2
Insect2
Snake2
Spirit2
Warrior2
Zombie2
Bat1
Bear1
Citizen1
Detective1
Eldrazi1
Elemental1
Frog1
God1
Halfling1
Knight1
Lizard1
Noble1
Phyrexian1
Rogue1
Scout1
Skeleton1
Slug1
Soldier1
Whale1
Wizard1
Outlaws1
Party4
Land33
Nonbasic21
Basic12
Forest7
Island7
Swamp7
Desert1
Artifact11
Mutant1
Vehicle1
Sorcery11
Enchantment5
Aura1
God1
Instant3
Legends16
Historic26
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
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