MetaMox
COMMANDER · DECK

Iron Maiden

Bracket 4 · Optimized
2020-04-13
Emry, Lurker of the Loch
109 CARDS (LIMIT 100)
DECK $
$1,157.06
MYTHIC
6
RARE
57
UNCOMMON
35
COMMON
54
COMMAND1 CARD

Creature

1 card
MAIN108 CARDS

Planeswalker

5 cards

Creature

13 cards

Enchantment

5 cards

Artifact

29 cards

Sorcery

6 cards

Instant

21 cards

Land

8 cards
MONEY CARDS·91 CARDS·$907.56
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Planeswalker

5 cards

Creature

11 cards

Enchantment

6 cards

Artifact

34 cards
NAMECOSTPRICE

Sorcery

6 cards

Instant

24 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Karn, the Great Creator + Mycosynth Lattice: mass land denial
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
50221202183745526+
COLOR
U: 61 pipsC: 120 pips
TYPES
Artifact35
Construct2
Artificer1
Golem1
Vedalken1
Land29
Nonbasic7
Basic22
Island23
Instant21
Creature14
Human3
Merfolk3
Rogue3
Wizard3
Artificer2
Construct2
Spirit2
Dog1
Drone1
Elemental1
Golem1
Vedalken1
Outlaws3
Party6
Sorcery6
Enchantment5
Planeswalker5
Jace1
Karn1
Narset1
Tezzeret1
Ugin1
Legends11
Historic44
LAND PROBABILITY
29 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.8%
TURN 561.7%
TURN 682.5%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite ETBInfinite LTBInfinite millInfinite sacrifice triggersNear-infinite storm count
Infinite LTBInfinite colorless manaInfinite death triggersInfinite sacrifice triggersInfinite storm countInfinite ETB
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite storm count
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Group
Color
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