COMMANDER · DECK
Smell of Sin
Bracket 3 · Upgraded@Ironfletch · 2025-02-24
102 CARDS (LIMIT 100)
DECK $
$874.41
MYTHIC
15
RARE
43
UNCOMMON
16
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
12 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·61 CARDS·$688.76
Sign in to save your threshold.
Planeswalker
1 cardCreature
16 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land41
Nonbasic24
Basic17
Forest12
Island10
Swamp10
Creature24
Elemental6
Merfolk3
Avatar2
Elf2
Horror2
Serpent2
Snake2
Bear1
Beast1
Cleric1
Crab1
Detective1
Druid1
Frog1
God1
Human1
Hydra1
Illusion1
Insect1
Leviathan1
Monk1
Scout1
Shaman1
Spirit1
Treefolk1
Wizard1
Party2
Instant13
Sorcery12
Arcane1
Artifact6
Vehicle1
Enchantment6
Planeswalker1
Wrenn1
Legends17
Historic22
LAND PROBABILITY
41 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.0%
TURN 532.4%
TURN 653.5%
TURN 770.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Comments · 0
No comments yet.