COMMANDER · DECK
Up All Night To Get Lucky 1
2016-09-10
ONLY 99 CARDSNO COMMANDER
DECK $
$620.45
MYTHIC
19
RARE
49
UNCOMMON
14
COMMON
18
MAIN99 CARDS
Planeswalker
4 cardsCreature
25 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
12 cardsInstant
4 cardsLand
35 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·48 CARDS·$482.20
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Planeswalker
2 cardsCreature
18 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
2 cardsLand
11 cardsCURVE
COLOR
TYPES
Land38
Nonbasic31
Basic7
Island5
Mountain4
Gate1
Creature25
Dragon5
Eldrazi5
Human4
Wizard4
Phyrexian2
Shapeshifter2
Construct1
Elemental1
Gargoyle1
Golem1
Horror1
Illusion1
Leviathan1
Praetor1
Shaman1
Sphinx1
Spirit1
Party4
Artifact15
Equipment2
Construct1
Dragon1
Gargoyle1
Golem1
Horror1
Phyrexian1
Sorcery12
Eldrazi1
Enchantment6
Aura1
Eldrazi1
Instant4
Planeswalker4
Chandra1
Jace1
Karn1
Tibalt1
Legends12
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent