COMMANDER · DECK
Locust God
Bracket 4 · Optimized@GuzmanManson · 2025-05-14
DECK $
$1,478.90
MYTHIC
11
RARE
43
UNCOMMON
17
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
10 cardsInstant
15 cardsLand
23 cardsMONEY CARDS·65 CARDS·$1,172.94
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Planeswalker
1 cardCreature
12 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
6 cardsInstant
12 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
2 banned cards, 25 cards not in the pool
BANNED · 2
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land33
Nonbasic21
Basic12
Island7
Mountain7
Saga1
Urza's1
Creature17
Wizard6
Human4
Merfolk4
God2
Phyrexian2
Citizen1
Devil1
Dragon1
Golem1
Horror1
Lizard1
Praetor1
Rogue1
Sphinx1
Tyranid1
Warrior1
Outlaws1
Party8
Artifact15
Equipment1
Golem1
Horror1
Phyrexian1
Instant15
Enchantment12
Class1
God1
Saga1
Urza's1
Sorcery10
Planeswalker2
Jace1
Narset1
Legends12
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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