MetaMox
COMMANDER · DECK

Plan B Doomsday Zur

Bracket 4 · Optimized
2020-05-21
Zur the Enchanter
DECK $
$586.31
MYTHIC
7
RARE
27
UNCOMMON
21
COMMON
45
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

5 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

14 cards

Instant

35 cards
NAMECOSTPRICE

Land

10 cards
MONEY CARDS·51 CARDS·$460.86
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Planeswalker

2 cards

Creature

4 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

11 cards

Instant

23 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
  • Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10221252163244516+
COLOR
W: 12 pipsU: 49 pipsB: 21 pipsC: 70 pips
TYPES
Instant35
Land28
Nonbasic7
Basic21
Island9
Plains9
Swamp9
Sorcery14
Enchantment8
Artifact7
Creature6
Wizard5
Human4
Merfolk2
Jace1
Rogue1
Outlaws1
Party6
Planeswalker3
Jace2
Ashiok1
Human1
Wizard1
Legends4
Historic11
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Group
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