COMMANDER · DECK
Plan B Doomsday Zur
Bracket 4 · Optimized2020-05-21
DECK $
$586.31
MYTHIC
7
RARE
27
UNCOMMON
21
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
14 cardsInstant
35 cardsLand
10 cardsMONEY CARDS·51 CARDS·$460.86
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Planeswalker
2 cardsCreature
4 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
11 cardsInstant
23 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Ad Nauseam + Phyrexian Unlife — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Instant35
Land28
Nonbasic7
Basic21
Island9
Plains9
Swamp9
Sorcery14
Enchantment8
Artifact7
Creature6
Wizard5
Human4
Merfolk2
Jace1
Rogue1
Outlaws1
Party6
Planeswalker3
Jace2
Ashiok1
Human1
Wizard1
Legends4
Historic11
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card draw
Win the game
Win the game
Win the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
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