COMMANDER · DECK
Hinata
Bracket 4 · Optimized@Markam339 · 2025-04-15
106 CARDS (LIMIT 100)
DECK $
$317.78
MYTHIC
14
RARE
33
UNCOMMON
17
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Creature
28 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
14 cardsInstant
15 cardsLand
3 cardsMONEY CARDS·41 CARDS·$239.66
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Creature
19 cardsEnchantment
8 cardsArtifact
1 cardsSorcery
4 cardsInstant
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Hinata, Dawn-Crowned + Soulfire Grand Master + Reality Spasm: mass land denial
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Sublime Epiphany: early arguably two-card combo, for four mana or less
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Hinata, Dawn-Crowned + Soulfire Grand Master + Reality Spasm — Bracket 4, mass land denial
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Basic33
Island11
Mountain11
Plains11
Creature29
Human16
Wizard11
Monk4
Dragon3
Dwarf3
Shaman3
Advisor2
Spirit2
Angel1
Artificer1
Beast1
Bird1
Cat1
Cleric1
Djinn1
Giant1
Kirin1
Merfolk1
Nightmare1
Phyrexian1
Soldier1
Tyranid1
Party12
Instant15
Sorcery14
Enchantment11
Artifact4
Legends15
Historic19
LAND PROBABILITY
33 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.5%
TURN 551.3%
TURN 673.8%
TURN 787.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Bracket 4 · mass land denialInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm countTap all permanents your opponents control each upkeepMass Land Denial
Infinite storm countInfinite red manaInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers