COMMANDER · DECK
Double Visions
Bracket 4 · Optimized2020-06-13
103 CARDS (LIMIT 100)SINGLETON: 2 CARDS
DECK $
$964.11
MYTHIC
13
RARE
53
UNCOMMON
20
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
13 cardsInstant
13 cardsLand
34 cardsMONEY CARDS·66 CARDS·$760.12
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Creature
13 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
10 cardsInstant
9 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- God-Eternal Kefnet + Scroll Rack + Expropriate: infinite extra turns
- Dualcaster Mage + Replication Technique: early arguably two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- God-Eternal Kefnet + Scroll Rack + Expropriate — Bracket 4, infinite extra turns
- Dualcaster Mage + Replication Technique — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
- Nivix Guildmage + Turnabout — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Island9
Mountain4
Rogue1
Shapeshifter1
Creature20
Wizard11
Human9
Elemental2
Avatar1
Beast1
Efreet1
Goblin1
God1
Octopus1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Spirit1
Weird1
Zombie1
Outlaws1
Party12
Instant17
Sorcery17
Avatar1
Artifact11
Equipment1
Enchantment7
Saga1
Planeswalker1
Ral1
Legends11
Historic23
LAND PROBABILITY
38 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.3%
TURN 538.9%
TURN 661.1%
TURN 777.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite LTBInfinite ETBInfinite death triggersInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 4 · infinite extra turnsLockInfinite turns
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana