COMMANDER · DECK
2020-05-01
DECK $
$411.99
MYTHIC
8
RARE
61
UNCOMMON
17
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
11 cardsInstant
5 cardsLand
29 cardsMONEY CARDS·48 CARDS·$313.52
Sign in to save your threshold.
Planeswalker
1 cardsCreature
16 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Grand Warlord Radha + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Grand Warlord Radha + Hellkite Charger + Savage Ventmaw — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Druids' Repository — Bracket 3, early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Warrior9
Human6
Elf5
Goblin4
Beast3
Elemental3
Shaman3
Dragon2
Ogre2
Soldier2
Spider2
Artificer1
Boar1
Cat1
Devil1
Druid1
Dryad1
Insect1
Minotaur1
Ooze1
Scout1
Snake1
Zombie1
Party9
Land35
Nonbasic27
Basic8
Forest7
Mountain7
Sorcery11
Arcane1
Enchantment10
Spider1
Artifact6
Equipment1
Instant5
Planeswalker1
Xenagos1
Legends13
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite combat phasesInfinite green manaInfinite red mana
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce