MetaMox
COMMANDER · DECK

draw 'n drain 6nd edition

Bracket 4 · Optimized
@Astury · 2026-09-17
Queza, Augur of Agonies
DECK $
$1,105.21
MYTHIC
13
RARE
49
UNCOMMON
25
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

7 cards

Artifact

16 cards

Sorcery

10 cards

Instant

18 cards

Land

27 cards
MAYBE4 CARDS

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Instant

2 cards
MONEY CARDS·75 CARDS·$873.78
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Planeswalker

1 cards

Creature

18 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

7 cards

Instant

18 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
1091282143544576+
COLOR
W: 11 pipsU: 45 pipsB: 25 pipsC: 110 pips
TYPES
Land31
Nonbasic26
Basic5
Plains3
Swamp3
Human1
Island1
Warlock1
Weird1
Instant22
Creature19
Human6
Wizard4
Rogue3
Advisor2
Phyrexian2
Archer1
Bat1
Bird1
Cleric1
Construct1
Dragon1
Faerie1
Frog1
Halfling1
Hero1
Noble1
Octopus1
Orc1
Praetor1
Soldier1
Sphinx1
Spirit1
Vedalken1
Warlock1
Warrior1
Weird1
Outlaws4
Party9
Artifact18
Book2
Construct1
Equipment1
Human1
Phyrexian1
Soldier1
Sorcery11
Enchantment7
Planeswalker1
Narset1
Legends11
Historic28
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Target opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Win the gameInfinite card drawInfinite draw triggers
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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