COMMANDER · DECK
Zedruu Claus
Bracket 3 · Upgraded2020-06-07
DECK $
$484.37
MYTHIC
7
RARE
56
UNCOMMON
25
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
6 cardsInstant
12 cardsLand
23 cardsMAYBE16 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
1 cardsMONEY CARDS·62 CARDS·$374.10
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Planeswalker
1 cardsCreature
14 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
9 cardsInstant
10 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island9
Plains8
Mountain7
Creature21
Human4
Construct2
Goblin2
Rogue2
Wizard2
Artificer1
Bird1
Dragon1
Elemental1
Giant1
God1
Golem1
Horror1
Horse1
Kraken1
Minotaur1
Monk1
Phyrexian1
Soldier1
Sphinx1
Spirit1
Wall1
Outlaws2
Party4
Artifact20
Construct2
Elemental1
Golem1
Horror1
Horse1
Phyrexian1
Instant12
Enchantment11
Aura1
Sorcery6
Planeswalker1
Venser1
Legends9
Historic29
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage