COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
4 cardsInstant
10 cardsLand
17 cardsSIDEBOARD14 CARDS
Creature
4 cardsArtifact
1 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsMAYBE27 CARDS
Creature
11 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
1 cardsInstant
5 cardsLand
4 cardsMONEY CARDS·61 CARDS·$355.28
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Planeswalker
1 cardsCreature
23 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
3 cardsInstant
14 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature39
Human12
Druid10
Elf9
Shaman5
Wizard5
Merfolk3
Bird2
Cat2
Drake2
Monk2
Snake2
Adventure1
Boar1
Cleric1
Elemental1
Faerie1
Hydra1
Lizard1
Mutant1
Peasant1
Ranger1
Shapeshifter1
Spirit1
Treefolk1
Party6
Land36
Nonbasic14
Basic22
Forest15
Island7
Plains6
Instant11
Adventure1
Human1
Peasant1
Artifact7
Equipment1
Snake1
Enchantment6
Human2
Wizard1
Sorcery4
Planeswalker1
Vivien1
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures