COMMANDER · DECK
Bruvac persistently wants to mill the crap outta you
Bracket 4 · Optimized2020-06-20
DECK $
$408.35
MYTHIC
2
RARE
24
UNCOMMON
6
COMMON
68
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
4 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
4 cardsInstant
10 cardsLand
4 cardsMONEY CARDS·30 CARDS·$311.69
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Creature
5 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Traumatize: two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic3
Basic32
Island33
Creature31
Advisor28
Human28
Fish1
Illusion1
Phyrexian1
Shapeshifter1
Artifact13
Equipment1
Phyrexian1
Shapeshifter1
Instant10
Enchantment8
Aura1
Curse1
Sorcery4
Legends5
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent