COMMANDER · DECK
Hapatra, Ima Snaaake
Bracket 3 · Upgraded2020-04-15
ONLY 93 CARDS
DECK $
$266.04
MYTHIC
2
RARE
24
UNCOMMON
38
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN92 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsMAYBE6 CARDS
Creature
1 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsLand
2 cardsMONEY CARDS·41 CARDS·$197.56
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Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Zulaport Cutthroat: early arguably two-card combo, with no mana to spend
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Blood Artist: early arguably two-card combo, with no mana to spend
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Obelisk Spider: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Zulaport Cutthroat — Bracket 3, early arguably two-card combo, with no mana to spend
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Blood Artist — Bracket 3, early arguably two-card combo, with no mana to spend
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Obelisk Spider — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Forest10
Swamp10
Desert2
Demon1
Creature30
Human10
Druid4
Elf4
Shaman4
Demon3
Phyrexian3
Beast2
Cleric2
Elemental2
Spirit2
Warrior2
Zombie2
Advisor1
Ally1
Archer1
Artificer1
Avatar1
Crocodile1
Horror1
Ouphe1
Rogue1
Scarecrow1
Spider1
Treefolk1
Vampire1
Outlaws1
Party5
Artifact9
Equipment2
Scarecrow1
Sorcery9
Arcane1
Enchantment6
Instant6
Planeswalker1
Liliana1
Legends8
Historic17
LAND PROBABILITY
34 LANDS · 92 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.5%
TURN 661.9%
TURN 778.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlInfinite -1/-1 countersLockNear-infinite card drawNear-infinite death triggersNear-infinite draw triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlInfinite -1/-1 countersNear-infinite card drawNear-infinite death triggersNear-infinite draw triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite sacrifice triggersLock
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifelossNear-infinite lifegain triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite creature sacrifice triggersNear-infinite card drawNear-infinite draw triggersDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlInfinite -1/-1 countersLock