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COMMANDER · DECK

Arixmethes Octupi and Land Untap

Bracket 4 · Optimized
2020-04-25
DECK $
$547.81
MYTHIC
6
RARE
50
UNCOMMON
21
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

25 cards

Enchantment

15 cards

Artifact

5 cards

Sorcery

10 cards

Instant

6 cards

Land

27 cards
MONEY CARDS·46 CARDS·$420.85
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Planeswalker

1 cards

Creature

9 cards

Enchantment

11 cards

Artifact

3 cards

Sorcery

7 cards

Instant

4 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00517212312465216+
COLOR
U: 64.5 pipsG: 33.5 pipsC: 186 pips
TYPES
Land36
Nonbasic25
Basic11
Island10
Forest3
Desert1
Creature26
Kraken9
Leviathan4
Serpent3
Druid2
Human2
Merfolk2
Wizard2
Bear1
Dinosaur1
Drake1
Elder1
Octopus1
Satyr1
Whale1
Party2
Enchantment16
Aura9
Saga1
Serpent1
Sorcery10
Artifact6
Equipment1
Leviathan1
Instant6
Planeswalker2
Kiora2
Legends15
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colorless manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colorless manaInfinite mana lands you control can produceInfinite untap of lands you control
Group
Color
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