COMMANDER · DECK
ETB Build
Bracket 4 · Optimized2020-05-04
183 CARDS (LIMIT 100)
DECK $
$1,718.65
MYTHIC
27
RARE
95
UNCOMMON
26
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN182 CARDS
Creature
81 cardsEnchantment
19 cardsArtifact
21 cardsSorcery
15 cardsInstant
15 cardsLand
31 cardsMONEY CARDS·122 CARDS·$1,353.57
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Creature
41 cardsEnchantment
15 cardsArtifact
17 cardsSorcery
13 cardsInstant
15 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
- Yarok, the Desecrated + Peregrine Drake + Cavern Harpy: early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated: arguably two-card combo, for six mana or less
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated — Bracket 4, early two-card combo, with no mana to spend
- Yarok, the Desecrated + Peregrine Drake + Cavern Harpy — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature82
Elf17
Shaman11
Druid10
Human9
Elemental8
Beast7
Snake7
Phyrexian4
Wizard4
God3
Ooze3
Scout3
Zombie3
Avatar2
Bird2
Construct2
Demon2
Drake2
Horror2
Shapeshifter2
Wurm2
Assassin1
Boar1
Centaur1
Cleric1
Dryad1
Elder1
Eldrazi1
Elephant1
Giant1
Golem1
Harpy1
Homunculus1
Hydra1
Illusion1
Insect1
Knight1
Merfolk1
Monk1
Nymph1
Pirate1
Plant1
Praetor1
Sloth1
Treefolk1
Vampire1
Wall1
Outlaws2
Party5
Land32
Nonbasic29
Basic3
Island4
Swamp4
Forest3
Aura1
Artifact27
Equipment3
Construct2
Phyrexian2
Bird1
Golem1
Shapeshifter1
Wurm1
Enchantment25
Aura2
God2
Centaur1
Dryad1
Nymph1
Instant15
Sorcery15
Arcane1
Legends25
Historic48
LAND PROBABILITY
31 LANDS · 182 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 449.5%
TURN 581.9%
TURN 694.7%
TURN 798.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature