MetaMox
COMMANDER · DECK

Copy of - Azami, Lady of Scrolls - Wizard Tribal

Bracket 4 · Optimized
2020-04-11
Azami, Lady of Scrolls
DECK $
$1,249.44
MYTHIC
5
RARE
47
UNCOMMON
21
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

3 cards

Artifact

13 cards

Sorcery

5 cards

Instant

22 cards

Land

15 cards
SIDEBOARD14 CARDS

Planeswalker

1 cards

Creature

4 cards

Enchantment

2 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

4 cards
MAYBE2 CARDS

Land

2 cards
MONEY CARDS·67 CARDS·$976.76
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Planeswalker

2 cards

Creature

14 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

5 cards

Instant

19 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
20812121531445536+
COLOR
U: 86 pipsC: 108 pips
TYPES
Land31
Nonbasic11
Basic20
Island21
Creature24
Wizard21
Human15
Faerie2
Merfolk2
Phyrexian2
Shapeshifter2
Horror1
Jace1
Vedalken1
Zombie1
Party21
Instant22
Artifact16
Equipment2
Phyrexian2
Horror1
Shapeshifter1
Sorcery5
Enchantment3
Planeswalker3
Jace2
Human1
Kasmina1
Wizard1
Legends11
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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