COMMANDER · DECK
WU Staples
Bracket 4 · Optimized2020-04-13
127 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$846.95
MYTHIC
12
RARE
55
UNCOMMON
35
COMMON
25
POTENTIAL COMMANDERS32 OPTIONS
Hanna, Ship's Navigator·Azor, the Lawbringer·Taigam, Ojutai Master·Ojutai, Soul of Winter·Brago, King Eternal·Noyan Dar, Roil Shaper·Ephara, God of the Polis·Medomai the Ageless·Grand Arbiter Augustin IV·Geist of Saint Traft·Sygg, River Guide·Ith, High Arcanist·Kangee, Aerie Keeper·Ayesha Tanaka·Tobias Andrion·Gosta Dirk·Hunding Gjornersen·Jedit Ojanen·Kasimir the Lone Wolf·Rasputin Dreamweaver·Niambi, Faithful Healer·Ishai, Ojutai Dragonspeaker·Gwafa Hazid, Profiteer·Daxos of Meletis·Bruna, Light of Alabaster·Lavinia, Azorius Renegade·Lavinia of the Tenth·Isperia the Inscrutable·Raff Capashen, Ship's Mage·Dragonlord Ojutai·Shabraz, the Skyshark·Isperia, Supreme Judge
Creature
32 cardsMAIN127 CARDS
Planeswalker
2 cardsCreature
48 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
7 cardsInstant
22 cardsLand
23 cardsMONEY CARDS·68 CARDS·$659.59
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Planeswalker
1 cardsCreature
20 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
6 cardsInstant
17 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature48
Human23
Wizard10
Sphinx5
Bird4
Spirit4
Warrior4
Cleric3
Soldier3
Advisor2
Artificer2
Dragon2
God2
Merfolk2
Monk2
Rogue2
Ally1
Angel1
Cat1
Drake1
Elder1
Elemental1
Giant1
Golem1
Noble1
Scout1
Shark1
Zombie1
Outlaws2
Party19
Land23
Nonbasic23
Island4
Plains3
Gate1
Instant22
Artifact15
Equipment2
Golem1
Enchantment13
God2
Aura1
Sorcery7
Planeswalker2
Narset1
Teferi1
Legends36
Historic51
LAND PROBABILITY
23 LANDS · 127 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 447.7%
TURN 580.7%
TURN 694.3%
TURN 798.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Win the game
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Win the game