MetaMox
COMMANDER · DECK
2020-04-13
127 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$846.95
MYTHIC
12
RARE
55
UNCOMMON
35
COMMON
25
POTENTIAL COMMANDERS32 OPTIONS

Creature

32 cards
NAMECOSTPRICE
MAIN127 CARDS

Planeswalker

2 cards

Creature

48 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

14 cards

Sorcery

7 cards

Instant

22 cards

Land

23 cards
MONEY CARDS·68 CARDS·$659.59
Sign in to save your threshold.

Planeswalker

1 cards

Creature

20 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

6 cards

Instant

17 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Azor, the Lawbringer + Soulherder: locks the table
  • Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
  • Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
10111172273194125176+
COLOR
W: 77.5 pipsU: 85.5 pipsC: 207 pips
TYPES
Creature48
Human23
Wizard10
Sphinx5
Bird4
Spirit4
Warrior4
Cleric3
Soldier3
Advisor2
Artificer2
Dragon2
God2
Merfolk2
Monk2
Rogue2
Ally1
Angel1
Cat1
Drake1
Elder1
Elemental1
Giant1
Golem1
Noble1
Scout1
Shark1
Zombie1
Outlaws2
Party19
Land23
Nonbasic23
Island4
Plains3
Gate1
Instant22
Artifact15
Equipment2
Golem1
Enchantment13
God2
Aura1
Sorcery7
Planeswalker2
Narset1
Teferi1
Legends36
Historic51
LAND PROBABILITY
23 LANDS · 127 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 447.7%
TURN 580.7%
TURN 694.3%
TURN 798.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Group
Color
View