COMMANDER · DECK
Esper Fun Deck v1
Bracket 4 · Optimized@Apolliom · 2025-05-22
DECK $
$1,475.26
MYTHIC
14
RARE
60
UNCOMMON
17
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
8 cardsInstant
13 cardsLand
38 cardsMONEY CARDS·70 CARDS·$1,170.92
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Planeswalker
2 cardsCreature
10 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
6 cardsInstant
12 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Knowledge Pool + Rule of Law: locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Teferi, Time Raveler + Knowledge Pool: locks the table
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic35
Basic3
Island6
Plains6
Swamp6
Enchantment16
Faerie1
Instant14
Artifact13
Cleric1
Construct1
Human1
Phyrexian1
Creature12
Human8
Phyrexian4
Cleric3
Wizard3
Bard1
Cat1
Construct1
Minion1
Nightmare1
Praetor1
Rogue1
Outlaws1
Party7
Sorcery8
Planeswalker2
Teferi2
Legends10
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock