COMMANDER · DECK
Deadpool, Trading Card - Clones
Bracket 4 · Optimized@Samsh · 2025-04-10
DECK $
$400.63
MYTHIC
9
RARE
50
UNCOMMON
20
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
12 cardsInstant
9 cardsLand
15 cardsMONEY CARDS·53 CARDS·$306.82
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Planeswalker
1 cardsCreature
15 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
8 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic13
Basic16
Mountain13
Swamp9
Creature24
Human10
Rogue5
Shaman3
God2
Warrior2
Advisor1
Ally1
Ape1
Cleric1
Devil1
Elemental1
Elf1
Goblin1
Golem1
Hero1
Incarnation1
Knight1
Lord1
Mercenary1
Mutant1
Ogre1
Plant1
Soldier1
Spirit1
Time1
Toy1
Wizard1
Outlaws6
Party9
Artifact16
Equipment4
God1
Golem1
Toy1
Enchantment13
Aura2
God1
Sorcery12
Instant9
Trap1
Planeswalker1
Chandra1
Legends14
Historic26
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite LTBInfinite ETBInfinite death triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss