COMMANDER · DECK
The Locust God
Bracket 3 · Upgraded2020-05-08
BANNED: 1 CARD
DECK $
$795.75
MYTHIC
12
RARE
46
UNCOMMON
39
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
8 cardsInstant
14 cardsLand
23 cardsSIDEBOARD6 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardMAYBE21 CARDS
Creature
8 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·75 CARDS·$621.99
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Planeswalker
1 cardCreature
20 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
7 cardsInstant
12 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Island10
Mountain5
Gate1
Creature21
Wizard8
Human4
Merfolk3
God2
Horror2
Bird1
Dinosaur1
Dragon1
Drake1
Dwarf1
Elder1
Eldrazi1
Golem1
Minotaur1
Noble1
Phyrexian1
Pirate1
Rogue1
Sphinx1
Squid1
Vedalken1
Warrior1
Outlaws2
Party10
Artifact16
Equipment3
Golem1
Horror1
Phyrexian1
Instant14
Enchantment10
Aura1
God1
Sorcery8
Planeswalker1
Narset1
Legends10
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETBNear-infinite untap of all creatures
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite creature tokens with hasteNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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