MetaMox
COMMANDER · DECK

The Locust God

Bracket 3 · Upgraded
2020-05-08
The Locust God
BANNED: 1 CARD
DECK $
$795.75
MYTHIC
12
RARE
46
UNCOMMON
39
COMMON
30
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

20 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

8 cards

Instant

14 cards

Land

23 cards
SIDEBOARD6 CARDS

Planeswalker

1 card

Creature

2 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

1 card

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·75 CARDS·$621.99
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Planeswalker

1 card

Creature

20 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

7 cards

Instant

12 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00121192153647566+
COLOR
U: 46 pipsR: 21 pipsC: 131 pips
TYPES
Land34
Nonbasic21
Basic13
Island10
Mountain5
Gate1
Creature21
Wizard8
Human4
Merfolk3
God2
Horror2
Bird1
Dinosaur1
Dragon1
Drake1
Dwarf1
Elder1
Eldrazi1
Golem1
Minotaur1
Noble1
Phyrexian1
Pirate1
Rogue1
Sphinx1
Squid1
Vedalken1
Warrior1
Outlaws2
Party10
Artifact16
Equipment3
Golem1
Horror1
Phyrexian1
Instant14
Enchantment10
Aura1
God1
Sorcery8
Planeswalker1
Narset1
Legends10
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETBNear-infinite untap of all creatures
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite creature tokens with hasteNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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