MetaMox
COMMANDER · DECK

Heartless

Bracket 4 · Optimized
2020-06-30
Heartless Hidetsugu
DECK $
$308.22
MYTHIC
3
RARE
39
UNCOMMON
18
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

13 cards

Enchantment

15 cards

Artifact

13 cards

Sorcery

12 cards

Instant

9 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Angrath's Marauders: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Grafted Exoskeleton: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Gratuitous Violence + Heartless Hidetsugu + Glacial Chasm: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0010111214314410546+
COLOR
R: 75 pipsC: 133 pips
TYPES
Land36
Nonbasic1
Basic35
Mountain35
Artifact15
Equipment4
Construct1
Elk1
Enchantment15
Creature14
Human5
Elemental2
Ogre2
Rogue2
Shaman2
Wizard2
Construct1
Dwarf1
Elk1
Incarnation1
Minotaur1
Noble1
Pirate1
Warrior1
Zombie1
Outlaws3
Party5
Sorcery12
Instant9
Planeswalker1
Koth1
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent with an even life total loses the game
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Near-infinite damage to all players
Infinite magecraft triggers
Group
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