MetaMox
COMMANDER · DECK

Mono White Nonsense

Bracket 3 · Upgraded
2020-07-05
DECK $
$440.92
MYTHIC
9
RARE
43
UNCOMMON
13
COMMON
35
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

7 cards

Sorcery

3 cards

Instant

5 cards

Land

7 cards
MONEY CARDS·50 CARDS·$338.98
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Planeswalker

1 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

3 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah's Shield: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
00811521131447586+
COLOR
W: 88 pipsC: 127 pips
TYPES
Creature36
Human13
Angel8
Cleric7
Soldier7
Giant3
God3
Fox2
Horror2
Monk2
Wizard2
Beast1
Bird1
Cat1
Demigod1
Faerie1
Knight1
Kor1
Noble1
Nomad1
Phyrexian1
Praetor1
Spirit1
Zombie1
Party9
Land36
Nonbasic6
Basic30
Plains30
Enchantment17
Aura3
Demigod1
Fox1
God1
Human1
Monk1
Soldier1
Artifact7
Equipment1
Instant5
Sorcery3
Planeswalker1
Serra1
Legends19
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, for four mana or lessCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Group
Color
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