COMMANDER · DECK
Blue Mill
Bracket 3 · Upgraded2020-06-30
ONLY 99 CARDSNO COMMANDER
DECK $
$438.97
MYTHIC
4
RARE
47
UNCOMMON
20
COMMON
28
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
17 cardsInstant
13 cardsLand
10 cardsMONEY CARDS·56 CARDS·$338.26
Sign in to save your threshold.
Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
6 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature32
Human13
Advisor10
Illusion4
Wizard4
Fish2
Horror2
Shapeshifter2
Crab1
Gargoyle1
Homunculus1
Jace1
Jellyfish1
Kraken1
Nightmare1
Phyrexian1
Sphinx1
Spirit1
Squid1
Vedalken1
Wall1
Party4
Sorcery18
Nightmare1
Artifact14
Book2
Gargoyle1
Horror1
Phyrexian1
Enchantment13
Aura1
Curse1
Instant13
Trap1
Land10
Nonbasic10
Desert1
Island1
Planeswalker3
Jace3
Human1
Wizard1
Legends8
Historic22
LAND PROBABILITY
10 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 472.5%
TURN 595.5%
TURN 699.5%
TURN 7100.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent