COMMANDER · DECK
Nezahal Primal Voltron
Bracket 4 · Optimized@WorldsBestDM · 2025-04-19
107 CARDS (LIMIT 100)
DECK $
$623.36
MYTHIC
7
RARE
29
UNCOMMON
30
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN106 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
22 cardsSorcery
4 cardsInstant
16 cardsLand
8 cardsMONEY CARDS·47 CARDS·$485.50
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Creature
10 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
3 cardsInstant
8 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island29
Artifact28
Equipment7
Myr3
Phyrexian2
Book1
Construct1
Horror1
Shapeshifter1
Creature22
Kraken4
Horror3
Myr3
Avatar2
Human2
Illusion2
Phyrexian2
Rogue2
Squid2
Wizard2
Bird1
Construct1
Dinosaur1
Drake1
Elder1
Eldrazi1
Faerie1
Shapeshifter1
Spirit1
Outlaws2
Party4
Instant16
Enchantment8
Aura2
Class1
Sorcery4
Eldrazi1
Legends7
Historic34
LAND PROBABILITY
35 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.8%
TURN 670.4%
TURN 785.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce