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COMMANDER · DECK

Zoraline the Bat Cleric Queen

Bracket 3 · Upgraded
@lolozap · 2026-10-07
Zoraline, Cosmos Caller
DECK $
$747.28
MYTHIC
9
RARE
48
UNCOMMON
24
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

3 cards

Sorcery

8 cards

Instant

12 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·49 CARDS·$584.46
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Creature

13 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

4 cards

Instant

8 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
0071182203547536+
COLOR
W: 34.5 pipsB: 44.5 pipsC: 98 pips
TYPES
Land39
Nonbasic35
Basic4
Swamp7
Plains5
Bat1
God1
Creature32
Bat18
Cleric9
Vampire4
Warlock4
Ally2
Glimmer2
God2
Lemur2
Spirit2
Warrior2
Advisor1
Angel1
Bird1
Dragon1
Golem1
Knight1
Kor1
Phyrexian1
Rabbit1
Sheep1
Snake1
Squirrel1
Wolf1
Outlaws4
Party11
Instant13
Enchantment10
Glimmer2
Background1
Class1
God1
Sheep1
Snake1
Sorcery8
Artifact4
Golem1
Legends15
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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