COMMANDER · DECK
Oops, No Lands
Bracket 4 · Optimized@BoonReflection · 2025-03-01
DECK $
$1,142.76
MYTHIC
8
RARE
26
UNCOMMON
45
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
6 cardsArtifact
23 cardsSorcery
8 cardsInstant
18 cardsLand
18 cardsMONEY CARDS·55 CARDS·$902.50
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Planeswalker
1 cardsCreature
11 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
17 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant29
Land27
Nonbasic27
Rogue2
Druid1
Eldrazi1
Elemental1
Elephant1
Elf1
Goblin1
Human1
Merfolk1
Shapeshifter1
Weird1
Wizard1
Creature26
Druid7
Elf7
Human5
Rogue4
Wizard3
Merfolk2
Shaman2
Bird1
Cleric1
Eldrazi1
Elemental1
Elephant1
Goblin1
Illusion1
Shapeshifter1
Spirit1
Thrull1
Turtle1
Vampire1
Weird1
Outlaws4
Party8
Artifact23
Sorcery15
Enchantment6
Aura2
Planeswalker1
Jace1
Legends2
Historic25
LAND PROBABILITY
18 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 448.4%
TURN 581.5%
TURN 694.7%
TURN 798.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Win the game
Win the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game