MetaMox
COMMANDER · DECK

Combat Damage Tricks

Bracket 3 · Upgraded
2020-07-12
Empyrial Archangel
DECK $
$509.58
MYTHIC
8
RARE
47
UNCOMMON
15
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

6 cards

Instant

28 cards

Land

19 cards
MAYBE9 CARDS

Planeswalker

1 cards

Creature

1 cards

Enchantment

3 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

1 cards

Instant

2 cards
NAMECOSTPRICE
MONEY CARDS·47 CARDS·$386.28
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Planeswalker

1 cards

Creature

7 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

3 cards

Instant

15 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Empyrial Archangel: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
0051202193745576+
COLOR
W: 43 pipsU: 21 pipsG: 22 pipsC: 115 pips
TYPES
Land36
Nonbasic16
Basic20
Plains16
Forest4
Island4
Instant28
Creature18
Angel6
Cleric2
Elemental2
Incarnation2
Advisor1
Archon1
Avatar1
Bird1
Dryad1
Fox1
Frog1
Human1
Monk1
Nymph1
Phyrexian1
Rhino1
Shaman1
Snake1
Soldier1
Spirit1
Wizard1
Party3
Artifact7
Avatar1
Phyrexian1
Enchantment7
Dryad1
Fox1
Monk1
Nymph1
Sorcery6
Arcane1
Planeswalker1
Legends5
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youPrevent all damage that would be dealt to permanents you controlLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
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