COMMANDER · DECK
Combat Damage Tricks
Bracket 3 · Upgraded2020-07-12
Empyrial Archangel
DECK $
$509.58
MYTHIC
8
RARE
47
UNCOMMON
15
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
6 cardsInstant
28 cardsLand
19 cardsMAYBE9 CARDS
Planeswalker
1 cardsCreature
1 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·47 CARDS·$386.28
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Planeswalker
1 cardsCreature
7 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
3 cardsInstant
15 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Empyrial Archangel: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Empyrial Archangel — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Plains16
Forest4
Island4
Instant28
Creature18
Angel6
Cleric2
Elemental2
Incarnation2
Advisor1
Archon1
Avatar1
Bird1
Dryad1
Fox1
Frog1
Human1
Monk1
Nymph1
Phyrexian1
Rhino1
Shaman1
Snake1
Soldier1
Spirit1
Wizard1
Party3
Artifact7
Avatar1
Phyrexian1
Enchantment7
Dryad1
Fox1
Monk1
Nymph1
Sorcery6
Arcane1
Planeswalker1
Legends5
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youPrevent all damage that would be dealt to permanents you controlLock
Win the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock